Gaming, Learning and Libraries Symposium
Register now for the first annual Gaming, Learning, and Libraries
Symposium for academic, public, and school librarians, sponsored by ALA
TechSource in collaboration with the Association of College & Research
Libraries (ACRL)!
Join such speakers as gaming and literacy experts James Paul Gee and
Henry Jenkins (MIT), author Eli Neiburger, Syracuse University Game Lab
Director Scott Nicholson, Gregory Trefry, a game designer from
GameLab,and social computing expert and gamer Liz Lawley as they explore how
libraries fit into the intersection of gaming and the digital learning
landscape.
More than 25 sessions in three tracks will cover such wide-ranging
topics as creating games for information literacy, implementing gaming
programs, teaching kids how to make their own games, gaming for adults,
digital downloads for gamers, online fiction games, and more. In addition,
a track dedicated to Second Life will highlight how libraries are
creating a presence in this virtual world and what they are gaining from it.
Whether you’re an experienced gamer who wants to start a program at
your library or a newbie who is intrigued but has no idea where to start,
this is the event for you. Programs for academic, public, and school
librarians will make you think about this topic in a different way. We’ll
have open play time, scores of experts and implementers who can answer
your questions, colleagues implementing innovative services, and at
least a few topics that will most likely be new to you.
Register Now! http://gaming.techsource.ala.org/index.php/Registration
Registration Fee (including continental breakfast and lunch on one
day):
$300 - ALA Members, TechSource subscribers, and students
$350 -Non-members
When: Sunday July 22, 2007 1:00 p.m. - Tuesday July 24 1:00 p.m.
Where: Chicago Marriott O’Hare hotel and conference center.
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ACRL is a division of the American Library Association (ALA),
representing more than 13,000 academic and research librarians and interested
individuals. ACRL is the only individual membership organization in North
America that develops programs, products and services to meet the
unique needs of academic and research librarians. Its initiatives enable the
higher education community to understand the role that academic
libraries play in the teaching, learning and research environments.
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